![]() ![]() Pondering this, I did have a second idea, where instead of a color wheel, a color slider is used- since it would take up less space. ![]() ![]() The color wheel would be separate from the item, but when a specific color on the wheel is clicked, it would change the color using graphic effects. I've been thinking of drawing each option once, and have it colored white/gray. Pen could work, though the times I've tried to use it, it's lagged really bad for me. The first option is definitely not feasible, especially since I wouldn't have the time or energy to make costumes to account for every RGB combination anyways. That makes sense! ^^ I'm glad to see something like this is somewhat possible. You could maybe do something like the following (assuming dot is the sprite you drag around a color wheel, and hat is the sprite that draws the hat) If dot is touching color (Color Goes here), then It would require you to make a very, very long script that checked for a bunch of different colors, but still would use less storage than the costume idea (and would be easier to code) And, of course, the third option would be the color effect that you mentioned. This would give you access to a lot more colors, without a bunch of extra costumes. Another option that wouldn't use up the storage space, but might require a bit more work, would be to have the characters drawn with pen instead. A1dang wrote:You COULD make a bunch of different costumes for a sprite, and have a wheel somehow change between these, but that's not really feasible, because the amount of costumes you would need would easily reach the scratch project size limit very quickly. ![]()
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